Free comics catchup- Part 1

I love creating comics and visual materials for interdisciplinary groups, charities, OHS companies, and research projects. When I’m not neck deep in that, a personal drawing and comics practice helps keep me sane. Over the past year I’ve been creating and making, and uploading mostly to Instagram. It’s easy and gives me instant gratification- the piece is out in the world, and I’m onto the next thing. I’ve been remiss in neglecting the site here, so the next few posts are dedicated to catching up on those things I’ve made, posted, and moved on from. Some of them are actually pretty special. They deserve better than that.

A walk in the park

One of the places we lived in Melbourne was a small unit that backed onto the Plenty River nature reserve. Although our own space was cramped it was so good to be able to stroll out onto this vast open green space. Kookaburras would hang out and call, Magpies were everywhere singing, we saw lizards and even an echidna. It was pretty magical. We’d go for barefoot walks through the grass and this one time the kids at a local day care decided to pick on us.

Advice for animators

During my time convening a unit in Production Management for Swinburne University I interviewed more than 30 industry practitioners. I heard a lot of great advice and learned from some really amazing people’s perspectives across games, animation, VFX and film. I had the plan to create more of these and maybe one day I will, but for now this is the one and only so far comic distillation of advice from that time, straight from animation polymath Main Hempel.

The kids are alright

Another from the limited series of comics about bastard annoying kids. These ones were destroying bushes and small trees in the nature reserve to create some sick bike jumps. We told them off one day and the next they were at it again. Small children these days seem to have figured out that adults really can’t do much about their shitty behaviour. One of them was just looking at his phone the whole time we were lecturing them. Unreal.

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